A hospital management game

Ward & Budget

Run one hospital for one year. Keep the public happy.
Week 1 / 52

Your resources

Healthcare workers
25
Each safely looks after about 4 patients. Wages /week. New hires take 4 weeks to onboard.
Beds
45
Comfortable up to 85% full. Upkeep /week. A new bed takes 3 weeks to open.
Emergency room bays
25
Patients the ER can treat at once. Upkeep /week. A new bay takes 8 weeks to build.
Spending takes effect now. Arrivals roll when you run the week.

Coming up

Nothing on the calendar. Enjoy it while it lasts.
Public satisfaction
70/ 100
Steady

The public has no strong feelings about you yet.

Staff load
patients / worker
Safe up to 4.0
Bed occupancy
%
Safe up to 85%
ER utilization
%
Safe up to 100%

This week

Waiting for the first week to run.
Daily arrivals
Expected
60 ± 15%
Needed a bed
Needed the ER
Treated this year
0

Hospital log

How this hospital works

Why staff-to-patient ratios matter

Every nurse or doctor can only safely keep track of so many patients at once. This game uses one worker for every four patients as the safe limit, which is in the neighbourhood of many general wards. Push past it and waits grow, small problems get missed, and you pay overtime to keep the doors open.

Bed occupancy and the 85% rule of thumb

Hospitals need empty beds as a buffer because arrivals are never predictable. Above roughly 85% occupancy, admissions slow down and patients wait in hallways. The public notices hallway medicine quickly, and your satisfaction score reflects that.

Emergency room capacity and "boarding"

The ER is meant to be a fast in-and-out space. When it fills up, or when inpatient beds are full and admitted patients wait inside the ER, every new arrival waits longer. That is why ER bays are tracked separately from beds, and why they cost more to build.

Where the money comes from

This is a Canadian hospital, so there's no user-pay revenue: patients are never billed, and treating more of them doesn't bring in more money. Your funding is a fixed weekly operating grant from the health authority, the same whether the week is quiet or overwhelming. Wages and upkeep come off the top. A few times a year a family or a local philanthropist makes a donation, which helps but can't be planned around. You cannot go bankrupt, but if your balance goes negative the province steps in, trims your grant for a few weeks, and the public hears about it.

Why plan ahead

New staff take four weeks to onboard, beds take three weeks to open, and ER bays take eight. Demand grows a little every week and events like flu season arrive on a schedule. The trick is expanding for the hospital you will have in two months, not the one you have today.

How this game estimates strain

Roughly 40% of arrivals need an inpatient bed and 25% need ER care. Each week rolls a random swing of about ±15% on arrivals, then layers on whatever conditions are active. Satisfaction climbs slowly when all three vitals are inside their safe limits, drops faster when they are not, and takes a hit whenever you cut staff or close beds.

This is a simplified educational model for exploring healthcare capacity concepts. It doesn't reflect any real hospital and isn't a clinical or policy planning tool. Built on the Hospital Capacity Simulator by Mahum Ahmed.

Balance
$500K
Run the first week to see your ledger.

Chief of Staff

Dr. Okafor
Welcome aboard. The board wants two things from you this year: a hospital the public trusts, and a balance sheet that doesn't scare them. Hire a little ahead of demand, and keep an eye on the calendar. I'll speak up when something needs your attention.

Year so far

Dr. Okafor